Thursday, February 23, 2012

Background - 2029: Audios

[Revised June, 2012]

Audios

            General
Human paras who’s powers are audio in nature. Powers require a rebound time after using.

Powers
The most well-known audio power is The Shriek. Extremely loud and debilitating, The Shriek can shatter glass as easily as it can shatter eardrums. Normal humans subjected to it can suffer hearing loss and central nervous system issues long after having heard it. Many Weres, Paras, Others and Undead are affected by The Shriek as well.

The Hum is another audio power which can drive people to distraction. Emitted at a low level, an Audio’s hum can make people restless, jittery, unsettled.

The Whisper is an audio power, similar to the hum but instead of being able to affect a large group of people as The Hum can, The Whipser is useful for targetting individuals.

Are immune to the audio powers of other Audios.

Many who have been exposed to an Audio’s powers suffer long lasting side effects which can include permanent hearing damage and PTSD when exposed to sounds that remind them of the Audio.

            A dying Audio can emit a shriek 10x more powerful than their normal shriek.
           
Weaknesses & Limitations
Same frailties and weaknesses as any normal humans.

Magical talismans can be crafted to protect the wearer from the powers of an Audio.

Most people under paranormal persuasion are freed from it when exposed to an Audio’s Shriek but those controlled by certain Undead are unaffected.

Ghosts are unaffected by an Audio’s owers.

Lifestyle
Tend to live ‘loud’ lifestyles and don’t seem to be bothered by noise. Some Audios like to use their powers for a life of crime. Others only ever use their powers in self defense.

Side Effects
In old age, acute hearing loss seems more common with Audios. Layrngitis is also, it seems, more common with them than in other populations. An Audio suffering from laryngitis can still use their power but will have a much longer rebound time afterwards.

Intense emotional arousal can trigger an involuntary Shriek that, while not as powerful as a purposeful one, can still do some real damage to anyone nearby.

Some sensitive individuals exposed to the Hum and the Whisper go mad.

Other Paranormals, Others and the Undead
Strigoi aren’t affected. Neither are Nosferatu or Vasferatu but other True and False Vampyres are affected. 

            Hearers can’t be affected by Audios.

A shriek from an Audio is one of the few things that can stop a Berserker dead in  his tracks.

Audios can paralyze Arachnes with their shrieks.

Blobs are immune to Audios in shifted form.

Cephalophores are immune to Audios in separated form.

Can disperse and paralyze Insectiforms.

Are immune to Pied Pipers and Syrens.

Immunes are, of course, immune.

Neutralizers, of course, can neutralize the power of an Audio.

The older a 500 is, and the more times they’ve been exposed to an Audio, the less affected they are by one.

Audios are immune to Babels.

Audios need air to breathe in order to use their power.

Audios can’t use their power for a specific period of time after eating chocolate made from a Chocolatier.

Dolls in doll form are safe from Audios.

Dorian Grays are safe from Audios.

Strong Flagellants are able to withstand all the pain caused by The Shriek and keep going.

Gifters rarely gift this ability.

If killed and ‘collected’ by a Headhunter, can still use their powers, but, only under the command of the Headhunter.

Horuses are, of course, immune.

Invulnerables are, of course, Invulnerable while using their powers.

Hypochondriacs posing as deaf are actually safe from Audios.

Can force Balancers to lose their balance and keep Landers from landing on their feet.

Can force shift any shape shifter back to their normal form with The Shriek.

Mimics can copy the voices of Audios but not their power.

Can compel a Mirror out of hiding.

A Possessor can’t keep hold of all the ghosts in their possession if exposed to an Audio’s power. They’fe forced to let them all go.

Puppeteers lose all control over their victims when exposed to an Audio.

Receivers temporarly lose their power after being exposed to The Shriek.

Regrowers can repair ruptured eardrums just fine but have a harder time forgetting what happened.

If exposed to The Shriek a Regurgitator will spill up their contents.

Sadists, if around when an Audio uses The Shriek can get a high and power boost off the pain it inflicts on others nearby.

An Audio’s shriek can wake a Sleep Walker and break the bonds created by a Sleeping Beauty (waking her in the process).

Telepaths are especially susceptible to both the Hum and the Whisper.

If exposed to a Shriek, Vaults will have their memories wiped clean.

Atlanteans aren’t affected.

Gorgons aren’t affected.

Drones are very affected and their communal bonds interrupted by Audios.

Recorders don’t like to hear their ‘recordings’ of Audios. Fortunately, some strong Recorders can mute their visions and avoid hearing them.

Copyright M.R. McCaffery, 2012. All rights reserved. 

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